By: Annna
[2001-08-20]
Kobolds Ate My Will to GM!
apologies to the regulars for the RPG theme of late
Did I ever tell you about the
Kobolds Ate My Baby adventure I was writing? It was actually based on
The Colour Out of Space, except for all the eldritch stuff and spooky New England atmosphere, and it was specifically designed to kill all of the players' characters.
See, I started playing this cute little beer and pretzels game about kobolds with three guys down the hall, except instead of our characters dying frequently in humorous ways, two of the GMs went insane. (The game had a die mechanic for deciding who had to be the GM. It wasn't supposed to be an art form.) The guy running the game would fudge save rolls, give us magic items up the wazoo and let everyone buy their stats up higher than humans--higher than prominent, "unkillable" NPCs.
Once you get to playing characters like that, KAMB's "roll two dice if you feel like it" system kind of starts to lag. After a few reads, the same flavor text for the GM to read aloud begins to pall. Combat was basically just rolling dice, declaring "oh, okay, it's dead" and rolling on the random treasure table. So they wrote up pages and pages of optional rules and
prestige classes (for
kobolds, remember) and expanded random armor charts.
There was a pimp class. I'm not kidding. You could be a thief, warrior, magic user, cook or cleric in the original game--well, in optional rules from a supplement--but that wasn't enough, so they wrote up the pimp class. It had special abilities (I believe it got slapping bonuses) and its own overpowered magical items and everything.
Their home-brewed, pencil-in-spiral-notebook apocrypha for the KAMB system was in danger of giving us Skin Elasticity Factors (or demigod classes) when it came time for me to be the GM.
Cackling, I wandered back to my dorm room/hovel. The previous adventures had all been incredibly, mind-numbingly random--wander randomly generated dungeons, fight randomly generated monsters, get randomly generated treasure and randomly generated magical items. If you rolled Magic Item on the treasure charts, you had to randomly figure out what kind of magic item it was, and then what kind of enchantment it had. And then there were the homebrewed charts, as lengthy as they were illegible, adding a few more die throws to killing and acquiring.
The crazy kobold guys liked this because they didn't have to work on the adventures between games, but if saving effort were an issue, we could have just hooked up a random number generator to a simple program and had the computer tell us the end results of the game.
My adventure, the one designed to kill the super-characters and end our long national nightmare, took me an evening to write, in between occasional attacks of homework. I drew maps with keys and color and consistent scale (and remembered to put in outhouses), wrote descriptions of locales and psychological profiles of the NPCs. Everybody had a name, even if there wasn't any chance of the players ever learning them. I decided where and what all the treasure was--although, since this took place in a normal podunk village, there wasn't too much.
Hell, I had
family trees for this pseudo-medieval village, adjusting everyone's ages and appearances so the relations would hang together right, even though I knew the player characters would attempt to kill everyone immediately on meeting them.
Of course, I boosted the NPCs' combat skills accordingly. And that wasn't counting the visiting cultists and the
thing they were chanting to in the woods.
The cultists were, innovatively enough, the
plot. There was a timeline of the plot, which would happen whether or not the PCs witnessed it or cared, and probably engulf them if they didn't look sharp. It involved two corrupt priests, a village madman and an enormous fungus zombie/golem composed of dead vestals. It was a plot that would have held together for an
actual game, if I don't say so myself. I might pull my notes together and put it online somewhere as a KAMB module.
Anyway, I was all fired up about this game. I should have worked on schoolwork and packing and such, but instead I spent the evening writing stats and motivations and--wuh-oh! forgot to give everyone armor classes--and it got to be time for me to drag everything--the dice, the books, the notes, the maps (Did I mention I drew maps? With colored pencils and everything!), the pencils--over to the guys' wing.
And then I got there and one of 'em said, "Oh, we decided we aren't playing tonight."
...
DAMMIT.
You generally tell the
GM little things like that.
So I watched Letterman and went to bed.
I did get to run that adventure later, but with fewer players and with much less enthusiasm. It still went well, if only for the moment when the Master Pimp PC--the guy who
invented the pimp class and whose fault most of the baroque touches were--used his Mighty Slap on one of the minor hideous fungus zombies (of
course there were zombies).
Crazy Player 1, World's First Kobold Pimp: I use my Pimp Slap!
GM: Okay, you hit him with your
bare hand, right? (
I am no good at subtlety when I am a GM.)
Crazy Player 1: Yeah, that's what it says in the rules.
Normal Player 2: (
slightly more astute, knows me better and has read more Lovecraft than Player 1) Uh-oh!
So of course he had fungus growing his hand for a while. I was being too nice--my other fault as a GM, dammit--and didn't have it kill him. It turned out for the best. Before anyone could figure out that fire killed fungus, the player, despairing for his extremely powerful character--knowing that it would take him weeks to work another character up to that level, weeks in which
our characters would kick his around like a fuzzy green football--had his character chop his own hand off.
And then he realized that KAMB has no system, magical or otherwise, for replacing limbs. He began erasing one hand from his character sketch, looking down at the sheet like Burgess Meredith looking at his broken glasses.
After the game, the insane ex-GM wandered away mournfully while the normal player told me he enjoyed it immensely. Together, we planned more blasphemies to perpetrate against the still-twitching corpse the other guys had left us. I think there was going to be
Kobolds Drank My Vitae: the Masquerade, and then, because the kobolds would be immune to the effects of time,
Kobold Commando, and then they'd be cloned without the vampirism and cyborg bits as Ko-B-OLDs in some twisted, horrible version of
Paranoia.
But in practice, we just stopped playing
Kobolds Ate My Baby.
Which was about as good, really. Trying to have an epic
Kobolds Ate My Baby campaign is a lot like hitting yourself in the head with a paddleball while blindfolded; it's pretty difficult, surprisingly annoying, looks stupid, takes a lot of desperation to continue doing it and is an overall relief when you stop after all.
It also doesn't lend itself terribly well to analogies.
my old group started with Rifts*, which I am slightly less than indifferent toward, and then came Shadowrun, which I don't care for at all, and all sorts of other things we only played once or only generated characters for, like HOL, had one of its longest-running campaigns with Toon. I don't find it all that odd; later we went on to play Vampire, and though I'm no stat-obsessed min/maxer, it was disappointingly simple. Toon at least had good character development possibilities.
*wasn't there a bad SF [mini]series a few years ago based on the Excalibur-oriented parts of Rifts?
I have not had the proper amount of caffeine to be coherent yet, sorry...
Reminds me of ... god, probably 1983 or 1984, when in "Dragon" magazine's April Fools issue, they introduced a new class, the Jock. Besides being a pretty good fighter (baseball bats, hockey sticks, etc.), they had a few spell-like capabilities, such as Sports Lore, which would captivate the attention of creatures with less than 9 intelligence. There were even Jock magic items, such as the Hockey Stick +5 Holy Terror.
The worst part is, the Jock actually functioned successfully in our campaign alongside "real" characters.
Again, I shall remind one and all to get a copy of the MAME arcade game emulator, and the "Dungeons and Dragons: Tower of Doom" ROM module. Kobolds galore in there, and you can even set them on fire!
BTW, many years ago, I was reading ... um, maybe it was Larousse's Encyclopedia of Mythology, and I discovered that kobolds were characters in Norse mythology. Low-grade spirit creatures of some kind.
I just drank a Black Cow! (Root beer and cream) And I'm having a 4x espresso now, it all makes perfect sense, in the moment.
I think they turned into wicked gnomes once they got absorbed into German mythology.
That was an excellent analogy. Shadowrun is good, especially when you spend 1,00,000 nuyen to make characters who, despite having no experience whatsoever, are able to kick the asses of anything and everything the GM throws their way (like a bar full of police -- well alright, the helicopter with the 20mm cannon won in the end). I was supposed to partake in glorious amounts of shadow violence when I lived in rez but the rest of the potential gaming group had too much, uh, homework or something to get started. Some people.
Black Cows sound interesting.
The arrow of sleighing is one the best items ever. Deadly, and functional.
Kobold (Germany): A similar household spirit to the brownie and, also, a gnome that inhabits underground places. A spell was cast upon them and they were changed into lawn ornaments.
... and subsequently liberated, though I believe that occurs more frequently in France.
Cyberpunk > Shadowrun
I wouldn't say Cyberpunk Shadowrun... It's a bit more hardcore, and the mechanics are better, but Shadowrun was funnier, in that way silly things that are trying too hard to be serious are. Depends on your priorities, I guess. But I have too many fond memories of Shadowrun:
Trying to do a running backflip up onto a balcony, fumbling, and making it up anyway because I'd gotten my ankle wedged between the bars of the railing. Owwie!
Every sneaky mission went exactly the same: We bypass the compound's security, sneak quietly in, and eventually Zinger (the heavily-modified thug) would trip, the alarms would go off, and we'd slice our way through the walls with monomolecular swords until we reached the objective, usually killing everyone in the place. Oh, we did have to beat a hasty escape once. In a speedboat. Zinger was slow, and almost got left behind on the dock, but I fired a grappling-hook gun at him and speared him through the shoulder. Perfect shot. BTW, we were all naked at the time.
The spell "Urban Renewal". Mmm-boy!
"Okay, Dunkelzahn the Dragon breathes at you. I need all the d6's you've got. No, that's still not enough. About twice as many. Okay... (rattle)(crash) Okay, now I re-roll the sixes..."
Stupid HTML, killing my angle-brackets. That first line should read "I wouldn't say Cyberpunk (is greater than) Shadowrun."
there is a tag for "do not regard this as html" but I will not tell you what it is! also I do not know it.
I have been looking for this fabled game forver, and was under the impression that it had not ever been emulated. Praytell me where you got it?
A staggering variety of MAME ROMs can be found at:
http://www.mame.dk/
You'll need a fairly recent version of MAME for this baby ...
Anyone in these parts live in Santa Ana, Californ-eye-yay?
this weekend, I ran into a friend who had moved to San Francisco and was dreading the possibility of having to move back here. I don't blame him. right now, for me, NJ is like an attic, empty save for dust and humidity. end of summer means moving, it means a new and hopefully non-stasis-field-like environment, and it means no more heat most of all...
"The Mullet Kobolds"
There was a nice editorial on some ancient issue of Dragon Magazine. The Editor told about the kobolds run by said GM (Tucker) who managed to terrify, torment, and slaughter high level characters by being organized and using traps and tactics. Lots of kobold-sized murder holes and tunnels joined onto the PC-sized tunnels, liberal use of fire, etc. My favorite were the kobolds that pushed piles of flaming debris at the party with streetsweeper-like poles while grenadier kobolds lobbed flaming oil at the party from beind the wall of moving, burning rubble.
Today, the Lynyrd Skynyrd song "Gimme Back My Bullets" started running through my head, except as "Gimme Back My Mullet".
You know what was great about kobolds? They were chaotic evil, so you could kill them on sight with absolute moral certitude that you were doing the right thing. All it would take is for PCs to kill a single kindly kobold, and the whole system would collapse. GMs, you have your mission!
Incidentally, it's kinda funny how the gamer's "kobolds == evil" mindset is really equivalent to the Fundamentalists' "gaming == evil" mindset. At least in the one case, though, it involved blanket judgements of fictional characters.
I have a huge problem (well, had, since third edition is apparently different) with racial alignment for humanoids. I bought the Book of Humanoids so I could have goblin and kobold PCs. and yes, I realize they'd be slaughtered on sight in any TSR/Wizards campaign world due to the aforementioned law that gobalds = evil, which is why I would want to sculpt an upside-down world. but then I wouldn't get to be a PC, and there was a great fizzling-out of will to make maps (since I wasn't
tracing Australia upside down and showed an un-Tolkienlike concern for rivers and mountain ranges existing in harmony with the ways of geology), and it never happened.
that sounds less awkward if you substitute "topsy-turvy" for the first "upside-down." plus, I like to say "topsy-turvy."
There was a mad inventor in the Donald Duck comics named Gyro Gearloose; he invented an antigrav chemical called upsydaisium. Anyway, topsy-turvy reminded me of it.
It was Rocky&Bullwinkle! Bullwinkle ate my mullet!
has a mullet. really. I see nothing wrong with this, but I mainly see him at weddings anymore, and mullet + formal wear is an unusual sight.
I suppose you could have a kobold PC who was raised by kindly farmers, and who simply wanted to do good in the world. That could be interesting, and by "interesting" I mean you could make a single heartfelt soliloquy about prejudice while all the other gamers stared blankly. Then you'd have him run over by a horse.
Or you could have this same kobold as an NPC, who would get halfway through his soliloquy before the PCs set him on fire.
One time, I got to pondering Tarzan and Mowgli, in general people who grew up separated from their species. And I was inspired by the notion of a man who was raised by the animals, but the only talent he picked up, was being able to go to the bathroom like a cat. He uses this singular ability to protect the wildlife from poachers, loggers, and the like:
"All right men, let's move in with the bulldozers!"
"Sir, we can't! Someone left ... a surprise .. right in front of the treads, and we don't want to get them dirty."
"So, get a shovel and clean it up!"
"We can't! Somebody 'went' on the shovels too ..."
I was about ready to make this into a major television series too, until my dad advised me:
---
I think that you need to turn on your air-conditioning. The feline-defication/urination trait is fairly limited in application.
What if, instead, he was raised by hamsters and learned how to carry secret documents and other important things in his cheeks? Or, better still, he was raised by bees and has learned how to sense the presence, even miles away, of rare flora and is hired by the Drug Enforcement Agency to find secretly grown marijuana and other plants?
---
So, there ya have it. Now I'm envisioning a crack commando team, featuring the Cat Poo Guy, the Secret Hamster, The Bee Guy (quite possibly the very same one as on "The Simpsons"), and The Noble Misunderstood Kobold. And, to help us perceive the humanity in them, they all have mullets.
Hitler was the Anti-Mullet! He had the business in back and the party in front!
A terrible pun but an astute political observation. Should I be impressed or disturbed?
There's more chainsaw sculpture in the NW than I see around here, like the elves and gnomes that are 3'-4' high, and sawed out of logs. In Oregon, I saw a throne that someone had made from a tree stump. They
dug up the roots and carved a seat from where the tree had been felled. The tree throne sat elevated up on the roots for legs, and it was draped with a bear skin. They wanted $1,200 for the throne, not including the fur. I could only imagine what kind of room that throne ended up in.
Ted Nugent's rumpus room.
Tad Nugent has no mullet!
he lacks one merely because he transcends actually having a mullet, his mulletude is so great. it would be like the Dalai Lama in a car with a Free Tibet sticker, were he to cultivate one.
you certainly took it to heart when you were told to use more line breaks! who was the 19th-century eccentric millionaire who, after being panned for his lack of any punctuation whatsoever in his first book, filled a few paged with random marks of various sorts at the end of the second one, with the note that his detractors could "salt and pepper..." his works "as they wished?"
that has always seemed an awkward bit of English grammar, to me. endmarks look foolish after a closed-quote, but if the quoted text ends with one symbol and the tone of your sentence outside the quote necessitates the use of a different one, the foolishness is only slightly reduced by following the rules. let us burn a big pile of St. Marten's books, and create a new character that combines a period, quote, and question mark.
I had one of those superimposed !? thingies, I forget what ther're called.
End quotes coming after periods, etc, was only established for asthetic typographical reasons. In this age of computer languages and precision stuff the more logical ordering, involving punctuation inside quotes only if it is part of the quote, is beginning to take precedence: check your daily paper.
Not that this might be news to anyone, but in case anyone out there in internet-land hasn't heard of this, here's an excellent resource for all things grammatical, vocabularical and historically recent:
http://www.tuxedo.org/~esr/jargon/ (just updated in June, too).
wibble
[UK, perh. originally from the first "Roger Irrelevant" strip in "VIZ" comics, spread via "Your Sinclair magazine in the 1980s and early 1990s"] 1. n.,v. Commonly used to describe chatter, content-free remarks or other essentially meaningless contributions to threads in newsgroups. "Oh, rspence is wibbling again". 2. [UK IRC] An explicit on-line no-op equivalent to humma. 3. One of the preferred metasyntactic variables in the UK, forming a series with wobble, wubble, and flob (attributed to the hilarious historical comedy "Blackadder"). 4. A pronounciation of the letters "www", as seen in URLs; i.e., www.foo.com may be pronounced "wibble dot foo dot com" (compare dub dub dub).
Interrobang.
I didn't even look that up.
Ja! Das ist! Interobang! What a great word!
You can find an interrobang in Microsoft Word's Fonts. Go to Format, choose Fonts, then Wingdings 2. You'll find 4 different versions of the interrobang. Hit the ` ~ key, the ] } key, the 6 ^ key, or the - _ key.
hehe, recently exposed to kobolds ate my baby 3rd edition and the supplement kamb: farmagedden, i've taken it upon myself to write my own kamb adventure as well, in my adventure, the players start normal, but vor has told king torg(all hail king torg) to order a bunch of kobolds to do his bidding, you see, vor the angry red god, is on a date, well, his current g/f(a deity which i made up myself) has an old b/f(another deity, which i also made up) well, cor wants his competion eleminated, so, the players are sent to his winter home(durring summer) to seek out the source of his rival for his dates' attentions's power (@.@) to do it they will likly have to eat baby gods and get strong enough to beat the deity's pet, oh yeah, in everycase we've played, we've made new kobolds so they could only get strong by the vp left from previous adventures, and i feel your pain, i too suffer from being too soft on my pcs, i too put way more effort then needed in a simple kill-the-pc's-until-they-finnaly-get-lucky-and-win rpg