By: Annna [2001-09-14]

In Which I Attempt to Run Call of Cthulhu

watch out for evil furniture


Mmm, baby!


This has spoilers for the adventure that comes in the back of the main rulebook, but if you're a big enough geek to play obscure role-playing games, you've probably already run that one.


I've forgotten exactly why I decided to run a game of Call of Cthulhu. I hate being in authority, am not a very good actor, and to this date haven't fully grasped the Call of Cthulhu dice mechanic.

It was probably the same reason I put on a costumed LARP and took on the project of editing the Claydonia rules into coherency: somebody had to. I've always wanted to play Call of Cthulhu, and I figured the thing to do was convince some other gamers of how cool it was, so they'd run it next time and I could play.

Being intimidated by my first try at game-mastering, however, I only invited people who'd never played Call of Cthulhu before and who I was fairly sure I could beat in a fight, should we disagree about called target modifiers. I invited my ex-roommate Dyn饼/A>, my then-roommate Spider, and Sarah G, who lived down the hall.

The setup of the story was simple:

There's a house that can't be occupied for long without the occupants going crazy or dying or mysteriously disappearing. (This is not unusual for Call of Cthulhu.) In the basement, hidden behind a fake wall, is the original owner. He is, of course, an evil, dead-but-magically-preserved sorcerer.

The dead guy can make ghostly stuff happen in his old bedroom, he can walk his dead body around, and he can make his magic knife fly around and stab people. The ghostly stuff - rattling windows, moving furniture, making blood drip from the ceiling, chilling the air - takes a lot less energy than moving his body or his knife. The dead guy's usual plan is to convince people that the source of the evil is in that room and not behind the really fake-looking wall in the cellar. If they came down there, he'd have to get up.

Then he scares them away and his body remains undisturbed in the basement until the next buyer comes along. (I think he was slowly gathering energy for some Nefarious Purpose.)

Because I am a horrible GM and also bad at writing one-shots that hang together, it's the adventure right out of the book with the dates moved fifty years forward. It's okay that I'm a horrible GM, though; I picked two people who'd never really role-played and one who only played one-on-one freeform.

Rather than make us all try figure out how they know each other, they were all just grad students at Miskatonic University who share a house. (They were just walking along when they were hit in the head with a big club that said "Plot Device" and when they woke up, they were sharing a house.) The ghost-hunting part was also very Cthulhu ex machina: their landlord offered to waive their rent this month if they could clean the last renters' stuff out of the haunted house he'd just purchased for a song and also make it stop being so deadly creepy.

The cosmic horror started early for Dyn饻 her character got the lowest Luck roll and had the toilet back up on her, necessitating a call to the landlord. I forgot that she was, in real life, deathly afraid of plumbing.

It's always good Cthulhu when none of the players has SAN over forty.

So the players, astutely noticing the big sign on the landlord's back that said FOLLOW ME TO THE ADVENTURE!, decided to go clean out the haunted house. I had the landlord say "clean" largely because Miskatonic U or no Miskatonic U, nobody goes up to acquaintances, admits they believe in ghosts, and then asks the acquaintances to destroy a ghost for them.

(In my book, "I believe in ghosts, and there's an evil one here" should usually be followed by, "and so I have hired this priest, Wiccan, pest control technician and G. Gordon Liddy to deal with said ghost.")

Now, judging by their actions later, they weren't playing ultra-cautious Call of Cthulhu PCs just yet. They did a little investigating, but were pretty confused/bored by the library and newspaper research. They wandered out to the dead guy's old church, and weren't terribly bothered by poking around in its burnt-out ruins, even when they fell in a hole and found skeletons in robes, a sinister altar and a book bound in strange-looking leather.

Even when they made the Medicine roll and realized what animal the leather came from. All in a day's work! So they piled into the car, bought buckets and mops and soap, and went to the house.

After they made a quick check of the house, the group went upstairs one by one and each picked a room to start cleaning.

ANNNA: Okay, you climb the stairs and go in the first room. It's dank and moist, yet oddly colder than the rest of the house. There is a dark, thick fluid slowly dripping from a spot on the ceiling. There is a powerful smell of raw iron.

SPIDER: I put a pan under the drip.

Spider got the haunted room and walked over to shut the rattling window, at which point the bed did a great job of smashing her into the wall, but didn't manage to push her out the window. She got to rest downstairs and go through the papers she'd found in the garage while the others moved stuff out of their rooms.

Never one to be left out, Spider, who'd actually put most of her points into academic skills like I suggested, started looking through the dead guy's diaries. She got a really good roll (and okay, I was bored) and learned the spell contained therein. I said that he'd titled the spell "Bring Forth the Space Ape," but that didn't stop her. Bring on the space apes!

Her character went outside the house and started casting the spell on the driveway. They'd set up a kind of garage sale on the driveway, basically just a big "FREE" sign and anything they didn't want to keep or clean, so bargain hunters were stopping and looking and losing Sanity as a hideous, rugose THING materialized from nowhere.

It was, of course, a dimensional shambler, which I described as "what it would look like if an orangutan, except about five times bigger, skinned your old fat uncle Frank and put on his skin. And also it's orange." Thank goodness I actually had a picture to show them.

Spider had incredible SAN luck all game, losing the absolute minimum Sanity on each roll (and I never learned to make my rolls out of the players' sight). After goggling at the shambler, then realizing it wasn't going to kill her, she ordered it to move all the furniture out of the ghost room for her. Its job done, the shambler waved and vanished. None of the other PCs saw this.

As a group, they cleaned most of the house and adamantly refused to go into the basement and attic. Whenever the cursed but now empty and defenseless room made noise, Spider swore at it.

Never has housecleaning been roleplayed so zealously. I actually had to appease the players by making rolls; "[clatter] Yup, you clean the fridge out. It smells okay now." Whenever I mentioned that it was getting at all dark, they all said as one:

"WE GO HOME AND WAIT FOR DAYBREAK."

I don't know how I was getting the atmosphere of eldritch spookiness across, exactly; not much scary actually happened.

The fleeing family left a rotting casserole in a big dish on the kitchen table, lid closed. I described it as being "oh, about yay big (sketch size of human head with hands)" and very, very smelly. None of the players wanted to open the lid, so they ended up opening all the windows and putting the casserole in the garbage.

SARAH G: I'll put the..."stew" in the garbage.
DYNÉ…: It's stew. It's stew. It's gotta be stew.
SPIDER: I'm not looking at it. I'm standing over here.

Then they went into the basement. The dead guy's floating knife flew across the room - ZIING! - and almost killed Dyn饬 but she just barely dodged and it lodged in the wall where she'd been standing. Then Spider decided that someone should probably babysit the magical flying knife so it didn't do that again, and wrested it out of the wall. (GM note: Damn.)

At that point, Spider decided that they should call the landlord for whom they were cleaning the house. He agreed that they did a good job on the cleaning, but he was a bit frightened when they showed him the creepy knife, the room that dripped blood and the rattling window.

They showed him how most of the basement walls were stone, except one which was wood. And how the blueprints said that the basement was meant to be all stone, and larger. And that there was a weird, fruity smell coming from that room. The landlord, keeping to my theory of realistic NPC motivation, made his excuses and got the hell out of there.

After a little discussion, the characters were breaking down walls to get to the guy's hiding place. They had a little argument over who got the big axe, who got the shiny axe, and who got the crowbar, but that was settled amicably.

Behind the wall they found a kinda big room, cobwebbed and musty and with a shriveled-up dead guy on a pallet in the back. Next to the bed was a table with interesting-looking papers with symbols all over them.

Spider and Sarah G were looking at the papers, backs to the dead guy. Among Dyn饦#39;s chief virtues is that she is amazingly easy to scare. She was huddled up in her chair, careful not to let her feet hang down, and her character was cowering and cringing without any prompting from me.

The dead guy, of course, got up and started to walk towards the people who were ignoring him. At this very instant, our pal Kit opened the door to the room in which we were playing and yelled a cheery "Hello!"
Everyone (except me) jumped. I took that as a compliment.

Anyway, Spider made her Sanity roll and ran like hell from the dead guy. Sarah G hit him with her crowbar, then failed her roll while the dead guy worked on his spell to give himself magical body armor.

Spider ran into the regular half of the basement and summoned another dimensional shambler, this time with a magic knife so it cost even less Sanity. Dyn饠continued to cower. The dead guy worked on magically hypnotizing Sarah G, who was bit of a pushover at the moment. She had been feeling the effects of losing Sanity for the floating knife, and was now busy losing the maximum amount of Sanity for the walking dead guy, the spell across the room, and the shambler that promptly showed up.

She should have gotten a Long Temporary Insanity, but I hadn't planned on anyone rolling that badly and hadn't told the players much about the Sanity rules. So I rolled a die behind my screen (hooray for remembering!) and declared that she could think about the bunnies for a few combat rounds.

Also rolling poorly, the dead guy didn't get his magic armor to show up before Spider chopped his arm off with her fire axe at the same moment the shambler whacked his head off. Coming out of her paralysis as it rolled towards her, Dyn饠hit the head with a hatchet with a roll of 01. Sploosh. The shambler, apparently from a dimension where contractors take their work seriously, continued to claw at the body until it disintegrated, which happened to be just as Spider swung at it, so her shiny new axe got stuck in the wall. The shambler waved goodbye, its task done, and Sarah G came out of her stupor in time to say hooray for the space ape.

(I should mention that I didn't ever tell them that it was a dimensional shambler, just a space ape.)

After the body disappeared, Sarah G ran upstairs and checked the ceiling. It wasn't bleeding! They all cheered, and the people who'd wandered into the room with us in the last ten minutes were really confused. Space ape? The ceiling wasn't bleeding?

Dyn饠decided to help, and cheerfully piped, by way of explanation,

"I found a book made out of human skin!"

The landlord came back just as they were cleaning (back to the cleaning!) the last gunk out of the basement. Spider found a mysterious pendant in the guy's ashes, which she picked up with a stick and put in a Baggie (GM note: Dammit). He told them they did a good job and said they didn't have to pay the next two months' rent. Hooray!

As Spider watched him leave, she noticed he had been accompanied by a Catholic priest with a duffel bag who was looking pretty darn relieved.

All in all, the game went okay. From the number of times I mentioned her name, you wouldn't have trouble guessing who showed most of the initiative. (The other characters tended to do a lot of mililng around.) On my side, I have to remember to just ask people "Where are you?" instead of "Are you alone in the room? Right in front of the open window, with the violently-shaking bed behind you?" or "So you all have your backs to the supposedly-dead guy, who's like two feet away, right?" Again, luckily, only Spider picked up on it.

"It was like my character had ESP!" she said, ever one to look on the bright side.

It went pretty well, nothing like the second time I tried to run Call of Cthulhu. The scene that stands out in my mind from that debacle are the occultist character trying to use a taser on an invisible, angry Mythos monster, while the rest of the characters were busy accidentally setting fire to a sleeping hobo.

Coincidentally, that was also the last time I ran Call of Cthulhu.
Peripheral Gaming [2001-09-14 04:44:03] König Prüß, GfbAEV
I was sitting on a bench in front of a game shop in Falls Church, Virginia. It was the shop that has mostly war/strategy-chicken wire games. The other game shop that I like is in Arlington, Virginia, and that one has lots of silver and pewter statues of dragons and wizards and such like. There are two game tables on the first floor in the back of the shop that almost always have people in the middle of some game or other, and there are four more tables upstairs. But I was sitting on a wooden bench in front of the more military game shop when up walked a Philippine guy named Roman whom I have known for about five years. Roman is nice and very intelligent, sensitive and a good classical piano player, but I believe that either he has a very weak stomach, or is extrordinarily suggestible, although maybe both. Shortly after I first met him, something or other happened which I was describing to Roman, and to emphasize a point, I made yak noises and feigned barfing; damned if Roman didn't hurl for real! I tried this several more times on other occasions, not to be mean, but because I could not believe that he'd toss his cookies at a mere suggestion. Also, once just being goofy and gross with Roman, I had bent my finger and put the joint to my nose, giving the appearance that I had my finger halfway up my nose, and damned if Roman didn't lose it again! So, I couldn't help but think to myself as Roman walked out of the game shop that should I ever find myself at a tactical disadvantage in a game with Roman...
memories [2001-09-14 04:50:55] Lou Duchez
I never actually played CoC, but I remember the ads fondly from early 80's roleplaying geek magazines. I didn't know who Cthulhu was, I figured he was like a Persian deity.

Your next challenge: run a game which is half "Call of Cthulhu", half "Toon".
Or ... [2001-09-14 05:13:06] Lou Duchez
... make it a Scooby Doo adventure! All you have to do is add a few pieces of conventional hardware to explain it all away.

"Old Man Jenkins made the knife fly around the room with this electromagnet!"

"And the circus strongman was playing the space ape, when he wasn't controlling the corpse with a system of wires and pulleys!"

"I was trying to scare you away so you wouldn't discover that I'd sacrificed my family in an arcane ritual. And I would have gotten away with it if it weren't for you meddling PCs!"
snurf [2001-09-14 05:22:23] J Speed
I like how Dynée's resumé has a GURPS-like skill list.
Cthulhu Toon [2001-09-14 06:57:29] staniel
I can't recall if it's in the main book or not, but there are cartoony Elder Gods and much goofy horror stuff in one of the Toon books.

Nothing wrong with Roman that a few sessions of HOL wouldn't cure.
cheer of death [2001-09-14 07:12:06] Lou Duchez
Use this to exterminate the unwary:

"Gimme an H! Gimme an A! Gimme an S! Gimme a T! Gimme a U! Gimme an R! What's that spell?"
Chook! [2001-09-14 07:17:53] staniel
Everyone loves a shyster!

Cthulhu practical jokes! Lou, you have hit upon an excellent idea.
Hmm. [2001-09-14 07:54:14] Riff
I've always thought a Call of Cthulu - Paranoia adventure would be fun.

"Friend Computer, what is a 'shoggoth'?"
"What is your Security Clearance, Citizen?"

Alas, I too am a horrible GM. My Paranoia adventures ganerally consist of two sessions: Bureaucracy, and Adventure. I've always relished prepping the first part - lots of intricate forms, security examinations, mission packets that you're not allowed to open, and so forth... but I never seem to get around to actually writing the 'Adventure' part. Oh well.
Cthulhu practical jokes [2001-09-14 08:04:26] Lou Duchez
It's like the Circle Game, except instead of getting punched, you get eaten alive by invisible demons.
The Haunting [2001-09-14 08:09:27] Cornelius
This was the first CoC adventure I ever played. I was a young lad of fifteen or so, and I'd been weened on D&D and other 'kill everything' RPGs, so I played a gangster! Because then I'd have guns, and what the hell can't a tommy gun solve, I ask? Quite a lot, it turns out. I don't remember what my two fellow investigators played, but we were doomed from the get-go. When we got there, under loose pretenses at best, we were drawn magnetically to the room where the fella can throw the bed around. One of us was knocked down by the bed, which was remarkably mobile and flexible, because our Keeper was Satan himself. So, I did what any good D&D veteran would do--I pulled out my big gun and got ready to shoot the bed. "Don't do that," suggested the keeper, "There's a reason shotguns are called scatterguns." This started a whole line of 'shoot the bed' jokes amongst my family, who were watching our humiliation. Bastards! Anyhow, I don't remember much more, beyond one of being killed by the knife in the basement (the knife got a crit), my character was taken out of action by the weak step in the basement, and our third party member was taken out by the bed, shoved out the window--he survived, though. Why, you might ask, when one of us got mauled so badly by the bed the FIRST time, did someone go back up there? Well, we were idiots for one. For another, he was retrieving the first victim's gun. The next adventure we played--with new characters, of course--went even worse, because two of us died and a third went gibberingly insane.
Disappointed. [2001-09-14 11:13:40] Pop
What does any of this have to do with Petey?
Petey? [2001-09-14 11:19:52] J Speed
"Dimensional shamblers really shamble rabbit meat!"
user-friendly GMs [2001-09-14 16:47:16] Lou Duchez
Live player-characters are more fun than dead ones. Unless you're in a zombie clown campaign.
Call of Computer [2001-09-14 17:11:41] Annna
Go here, friend Riff.

staniel: the book is Tooniversal Tour Guide, which I don't own but have looked through.

(Odd how all roads lead to Steve Jackson.)

I am a big creampuff when I GM, and so I rarely kill anyone.

I forgot to mention Dynée's main achievement in the game, other than smashing the head. After the ghost bed tried to kill Spider, she decided that she would sit outside that room and sing to the bed. I have no idea where that came from.

Since the dead guy was crafty, the room settled down and was quiet as she sang. When she decided that she had lulled the spirit to sleep (I guess), she went in and was promptly body-slammed by the bed.

I gave her a check next to her Singing skill.
Oregon India! [2001-09-14 22:44:39] König Prüß, GfbAEV
I've got Staniel! Force-feeding Cajun food, Oregon India Pale Ale& Wild Turkey 101°! So...

Hey, someone else knows the alt-248! I haven't been sprayed with canned dust-removal spray since I worked at Radio Shack.
topical Petey stuff [2001-09-15 01:42:17] staniel
Just kidding, I got no Petey for ya. Mystery cinema project with strange, cadaverous fiberglass molded head monsters coming soon?

Meat Monsterz, Canal Carp bigger than a Cadillac!
Floating HedZ! Black Light! White Noiz! Green Loogiez!

Oi! Go ahead and drive off the cliff, Thelma!
GfbAEV [2001-09-15 13:07:35] König Prüß, GfbAEV
Pfaffenberg Rabbit Pfakoty
Rabbit Vinadloo [2001-09-15 13:53:57] König Prüß, GfbAEV
Whelp, me and staniel are now off in search of rabbit vindaloo!
Rabbit meat? [2001-09-15 14:06:53] J Speed
Not really on-topic, but Oolong the Japanese Balancing Rabbit is so cute.
Oolong [2001-09-15 23:06:00] Lou Duchez
My favorite Oolong page is this one.

I think Oolong deserves a little credit, for coming up with inventive disguises to foil Petey's antennae. He's over seven years old now; apparently he's doing something right.
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