By: staniel [2002-12-23]

Ghoul Identification Primer

ghoul school!

Much as in my Zombie article, I have compiled this list of different kinds of ghouls commonly encountered in horror fiction and role-playing games. This information is of no use whatsoever, unless you often find yourself explaining ghouls to your family, classmates, co-workers, and other captive audiences. Despite this, the article will continue.

Let's start with the classic ghoul. Webster's defines a "ghoul" as "a legendary evil being that robs graves and feeds on corpses". That applies to a few of our breeds of ghoul, though the Lovecraftian variety would be underdescribed by that definition. I can't really think of any movies that have featured ghouls, so we're going to have to turn to horror fiction and gaming supplements. Sorry, folks, this is going to be a nerdy one.

The traditional ghoul comes from Arabic folklore and is a kind of demon. I didn't really know anything about them until I started writing this article. The Pantheon description is pretty good, so I'll just link to it. It will be the only offsite link in this article, to discourage any further listing of thingsihate as a blog by people who do us the kindness of linking. We're not an E/N site, either.

In Dungeons and Dragons, or at least in AD&D, since I haven't bought any of the 3rd edition materials yet, ghouls are human undead with a taste for human flesh. That's pretty standard, but Gary Gygax added a few features of his own back in the '70s, like slightly slowed movement and the ability to paralyze humans, dwarves, halflings, and gnomes, but not elves for some reason, by biting them. In addition, since they are supernaturally reanimated corpses not entirely unlike zombies, they aren't especially hurt by damage to their organs or nervous systems.

The Lovecraftian ghoul, on the other hand, builds hugely on the dictionary entry. They may be demons, like the Arabic ghouls, but there's no evidence that they're not undead. It is possible for a human being to become a ghoul, as was the case with Richard Upton Pickman, but they have their own culture and are really more of a supernatural race. They feature canine faces, rubbery skin, and their own language of meeping noises. They live in the Earth's Dreamlands, where they war with the Zoogs. They enter the Earth proper at times via underground tunnels (at least on the Earth side). There, they plunder graves for meat, instruct human children in the eating of human flesh, and recruit promising young painters for their cause. They're pretty much antagonistic toward humans, with the exception of dreamers who fully enter the Dreamlands, who they seem to get on quite well with.

This brings us to something stupid. The White Wolf (Vampire: The Masquerade) ghoul bears no resemblance to any of the above. Modifying an existing idea shows creativity. Appropriating the name of something that's already well-established for your goofy game proves only your laziness. The White Wolf "ghoul" is a person who's ingested vampire blood on three occasions, and has become the thrall of the last vampire to feed him. Since White Wolf players require the ability to be incredibly powerful no matter what type of character they choose, it's also possible for ghouls to develop vampiric powers and become independent from their vampire masters. They don't eat flesh, but they do begin to revert to their former human selves if deprived of blood, which is usually fed to them by their masters. Of course! Because blood is sexy and stylish, not like moldy old corpses. Man, I weep for this generation, I truly do.

Okay, it looks like there are only four sides to ghouldom. Merry Christmas.
[2002-12-24 02:49:01] nameless
I like to think that staniel is still wearing that helmet, forever the abiding image in my mind will be of staniel himmler fuhrer auf thingsihate.org

On the subject of gates to hell....

http://www.entrances2hell.co.uk/

Have a happy yule tide.
Deck the Halls with Boston Charlie [2002-12-24 08:12:48] Solomon Grundy
Nell is hanging on the trolly
[2002-12-24 08:57:18] Ryan
Using Websters dictionary is lame, you're lame! Well there's still Friggle living so at least you're not as lame as him.
lamicity [2002-12-24 11:21:48] Hieronymous Biscuit
Dear Ryan:
I do not know exactly to whom you were addressing the above acrimonious diatribe; however, this is your lucky day, for you have happened to catch me in ripe mood, indeed. Let me guess, from your name, I might infer that you are of Irish Catholic origin; and so let me take this occasion to wish a plague upon your wool-pulling, sheep-shagging, cheap-assed whiskey drinking mickey bastid progeny. Also, go have potato famine, why dontcha?
Guys & Ghouls [2002-12-24 14:33:17] Jonas
I had a lecture a few years on Fitzhugh's Cannibals All! The prof started the lecture by playing Fine Young Cannibals and making food puns. Then he went on to explain the differences between Fitzhugh's idea of Native Americans, and something that was obviously different but escapes me now. He did this by elaborating on his concepts of Ghoul Cannibals, those who eat humans because they want to (accompanied by an overhead of Hannibal Lecter), and Cool Cannibals, those who feast on our flesh because they don't know otherwise (accompanied by a clip from Night of the Living Dead).

This was tangentially related. Merry Christmas thingsihate.
on existence [2002-12-24 20:39:51] casey
for real, jonas.

for real.
Seasonal Yule Logs [2002-12-24 20:52:43] König Prüß, GfbAEV
Merry Clackamas
White Wolf Ghouls [2002-12-25 19:42:45] Annna
Total agreement with the lameness in name theft, but I feel the need to point out that you are a ghoul from your first ingested Blood Point, and being Blood Bound is not required. One could have the merit Unbondable (5 points, unless generated specifically as a ghoul) or one could just be a freelance ghoul, never feeding off one vampire more than twice.

Lovecraftian ghouls, or at least ghouls in Call of Cthulhu, are generally the most human of the inhuman beasties. They don't take much Sanity to see, and they are easily controlled (as well as Contacted) by a couple of Investigators, making them ideal to pump for information. I mean, they're basically dogish, corpse-eating guys; easier to empathize with than Deep Ones.

I like to think that the stinky film I, Zombie is really about a ghoul - in my mind, when I'm not thinking about the HPL or the WW ghouls, the main difference between a flesh-eating zombie (ignoring the voodoo revenge/plantation work kind and the failed reanimation types for now) and a ghoul is that the latter can think and probably is in a better state of repair. That's one of the many reasons zombies are more horrific than vampires: the vampire is getting energy and points towards powers and regeneration by drinking blood. The zombie is eating flesh because it wants to. So I think ghouls would maybe regrow stuff if they ate enough flesh. Also, they're supposed to be corpse feeders, so that doesn't seem too threatening if they live near a well-stocked graveyard.
[2002-12-25 21:01:52] Ryan
dear Hieronymous Biscuit,
I am a dago. I was talking to staniel who is a fine man from the pine barrens with fancy teeth. Also he is lame.
your fiend,
- Ryan -
jerkstore [2002-12-25 22:46:59] apierion
uhm, staniel, technically speaking, i don't think any of the d&d (and by that i mean all versions of d&d, - be it ad&d, d20, etc) descriptions of the standard goul have it being physically slow for some reason, in fact i think it's quite the opposite. Another thing that distinquishes the typical goul from the typical zombie is that wihle a zombie is basically a mindless walking corpse, a goul has retained some level of its original intelligence, if not personality, and has also mutated somewhat - claws, fangs, etc.

hardcore!
Lamé [2002-12-26 02:57:27] Hieronymous Biscuit
Dear Ryan:
OK, in that case, please change the previous to: "You pasta purveying, garlic-reeking, red wine swilling, non-America discovering, dago guinea pisano, etc., etc.; thank you.
Ghouls in 3rd Edition [2002-12-26 05:34:55] Chad
I am such a geek:

3rd edition ghouls can be any race, they are physically fast and now paralyze with toxins on their claws and teeth. There is nothing more amusing than seeing a gnome ghoul charging you...

Toxic [2002-12-26 11:12:06] Solomon Grundy
Well, if anything, I am certainly toxic.
yummy [2002-12-26 12:12:03] Doctor Insane

All this talk about eating flesh is making me hungry. I guess that's to be expected, though.

Doc Insane
Gynophagia [2002-12-26 14:33:36] Solomon Grundy
If you like peanuts, you'll love Skippy! No, that's not it. If you enjoy tender young woman flesh, you might like Gourmet Girls
yes [2002-12-26 15:25:49] staniel
Now I remember why this was sitting on the hard drive, unposted. I was going to do research.
Airport [2002-12-26 17:25:04] Solomon Grundy
That's not the same kind of women that I've seen dancing around the Jerzy Airport. I wouldn't fuck them beyotches with your dick!
Fritz Leiber Ghouls [2002-12-28 00:17:19] Annna
Wasn't there a race of ghouls in Lankhmar (whatever) who were basically normal people, except they were good with magic and invisible? Except their skeletons were visible, so they looked like walking skeletons with baggy clothes unless they used cosmetics. Either Fafherd (whatever) or the Grey Mouser had a girlfriend who was one, I think. I dunno, I just had the Lankhmar addition to AD&D for an unrelated game.
ghouls [2003-01-15 18:13:00] george
what about those crazy ghouls from fallout.
ghouls [2003-06-14 10:12:00] Jordan SC
Gene Wolfe's _Book of the New Sun_ features a new and interesting ghoul-- the alzabo. Alzabos are large, bestial creatures which retain the memories and personalities of their meals. This allows them to mimic (channel?) the dead. It also makes them a precious commodity, since consumption of a certain fluid ("Analept") from the Alzabo's brain allows the user to share this ability.

Also, Brian McNaughton's _Throne of Bones_ feature more traditional-looking ghouls with memory\personality stealing abilities. Often Ghouls in these stories will lose their own personalities entirely and mistakenly think that they are the people they've eaten.

The Delta Green supplement for Call of Cthulhu (or was it Delta Green Countdown?) has some interesting information on the modern-day ghouls of NYC. Apparently they are running low on food and so they've split into two factions. The traditionalists only eat corpses while the radicals hunt and kill humans. Some sort of physiological change is associated with the difference in diet, I believe. If I remember right, Delta Green is now allied with the Traditionalists against the Radicals.
AD&D ghouls [2004-03-26 18:15:00] Grew Out Of It
I'm not familiar with ghouls beyond the Advanced Dungeons & Dragons system (I still have all that stuff in a box somewhere), but in AD&D the ghoul paralyzed by touch in addition to bite.
Made them pretty damn dangerous, because everything rested on your saving throw if they hit you even once, and they had three attacks: claw/claw/bite, I believe. Or could they only bite if they grabbed you with both claws? Can't remember, have to look that up.
Because of that, ghouls were greatly feared by low-level parties with suck-ass saving throws against paralysis (plus the cleric wasn't so great at "turning undead" yet either).

Some DM's just threw ghouls in, hodge-podge and unrelatedly to the adveture...how many times adventuring in a dungeon did you hit a room of goblins, then a room of ghouls, then a gelatinous cube, then orcs, then an otyugh (or everyone's favorite fear: "oh, god, look out, it's a NEO-otyugh!") and so on.

If you were playing and I was DM, stuff made sense. If you ran into some ghouls down to the cemetery of the dark castle, you'd better be raising the cleric's level and buying plenty of holy water, because you knew more undead were on the way.

Unless it was just a fluke, like a random monster as you pass through the abandoned graveyard on your way somewhere else where the action is.

As far as a really good series of beginner modules (other than the superb B2 Keep On The Borderlands) is a UK set, U1-U3, the Sinister Secret of Saltmarsh.
Except that the art on the back of U1 is a real fuck-up. It's of a pirate ship, and if the players see that, it screws up the whole mystery of the haunted house.

But I'm rambling. I need to go find a group for AD&D discussion. As nerdy as it was, we had some big laughs playing. Particularly one stupid module that has somehow slipped away, about solving a murder-mystery in the town of Garotten.
My players became incredibly bored with the series of dumb conflicting clues, just went and attacked the castle (took a real drubbing the first assault when they got caught by the gate trap).
The best part was when they decided to just run amok in the town, killing everyone on the assumption that they were all part of a conspiracy.

Well, the very first house they decided to smash their way into had a housewife with a butchknife, and in a hilarious bad roll combo, she selected the halfling thief to attack, won the initiative, got a 20, doing double damage, and rolled maximum damage...
killing him.

We laughed our asses off. It was a rout, and they had to grap his corpse and run to the priest of the local church to have him raised from the dead.

I had a goblin army from the forest to the south choose this moment to raid the village. It was a hoot--what a lame module, but we had a great time with it.
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